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Post by alchemist on Mon Aug 29, 2011 3:21 pm

this is for all with interest on toto wheelings..
will try and post more infor next time..

A Beginners Look at Wheeling

The 3 if 5 in 12 numbers 2 combinations is the simplest
wheel possible and is created when you buy two tickets
with twelve different numbers between them.

It works like this. . .

Two tickets. . .

01-02-03-04-05-06 07-08-09-10-11-12

Write down any five numbers from 01-12, three of them
have to be found on one ticket or the other.

So, if you have five of the six winning numbers among
those on your two tickets, you have to win something.

If you have all six of the winning numbers among those
on your two tickets, you have to win at least two 3#'s.
This is why two tickets are better than one. :-)

This of course works if you replace those 12 numbers
with any set of 12 different numbers you think are

Now, leave those two tickets as they are and buy a 3rd
ticket with six more numbers different from the first
two, now it becomes possible for there to be only two
of the winning numbers on each ticket, but there remains
an 86% chance of a 3# win. You're covering more then a
third of the numbers on only 3 tickets and have a shot
at winning something. After 3 tickets there is a sharp
drop off in coverage, 24 numbers is around 50% of a 3#

The other way covers fewer numbers, but guarantees a
better prize when you are right, everything remains in
balance. See how if you write down any six numbers
between 01-09 you have to find 4 of them on one ticket?

1-2-3-4-5-6 1-2-3-7-8-9 4-5-6-7-8-9

Only 9 numbers on 3 tickets instead of 18, but this set
guarantees a 4# winning ticket if all six winning numbers
are among the 9 and about a 63% chance of a 5# win.

01-02-03-04-05-06 01-02-03-07-08-09 04-05-06-07-08-09

01-02-03-10-11-12 04-05-06-10-11-12 07-08-09-10-11-12

Takes 6 tickets to cover 12 numbers, but guarantees a 4#
winning ticket if all six winning numbers are among your
twelve. It is also possible to use six tickets to cover
16 numbers to guarantee a 3# win.

Now, let's take this 4 if 6 in 12 number 6 combination
wheel and add a 7th ticket with all different numbers
bringing the total up to 18. We have the 4 if wheel and
we have the 86% 3 if wheel, all for a reasonable price,
not bad for only 7 tickets. This is where the cheap
seats end, after this it gets progressively more expensive
to play, but you can play free or play additional tickets
at one of the free lotto games if any use the results
from your state.

The larger wheels and what the article is about, is using
wheels like these that guarantee a 4# win, at the front of
larger wheels that guarantee a 3# win with some savings if
they have combinations in common. This should work if you
pick your own numbers and put the best ones first where
they form a better mini wheel inside the larger and if not
and they fall among the remaining numbers, you still might
get lucky as in the 86% chance.


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Post by alchemist on Mon Aug 29, 2011 3:22 pm

Advanced Wheeling

Over many years of working with wheels (covering designs) I've
come up with some theories that may prove useful to some
members of the lottery community. None of this is to say,
"I'm right and you're wrong." and if you're sure I'm wrong you
might not fully appreciate what I'm trying to communicate.
Contained within every six number combination are found the
following prize winning opportunities . . .

20 ways to make a 3 number winning ticket

15 ways to make a 4 number winning ticket

06 ways to make a 5 number winning ticket

06 ways to make 5 plus a bonus number into a winning ticket

01 ways to make a 6 number winning ticket

This is powerful enough, that any two tickets with all twelve
numbers different form a 3if5in12number2combination wheel and
of course cover 3if6in12n2c as well. Three tickets with all
eighteen numbers different cover better than 80 percent of the
combinations necessary to guarantee a 3if6in18n prize if all
six of the winning numbers are to be found among the 18 being

As wheels grow larger to capture better prizes and/or to bring
more numbers into play, combinations form that contain some of
the same sub-combinations as other combinations in the wheel.

Here are the pointer numbers for a simple 4if5in9n3c wheel...

1-2-3-4-5-6 4-5-6-7-8-9 1-2-3-7-8-9 notice how the three

sub-combinations 1-2-3, 4-5-6, 7-8-9 are all used twice in
this balanced wheel. If you were to have the three winning
numbers 3-6-7 you could not win, that's why this is called a
4if5 wheel. On the other hand if you had any combination of 5
of the 9 numbers on the wheel you would be 100% guaranteed one
4 number winning ticket and if you had all 6 of the winning
numbers among the 9 not only would you have a guaranteed 4
number win, you would also have about 65% coverage of what it
takes to guarantee a 5# win. Not bad for three tickets.

Anyway the point was the three redundant sub-combinations in
this little wheel. As wheels grow these tend to multiply to
the point where we're buying a lot of redundant coverage for
little prizes we're not all that interested in winning.

I used to have a lottery program called LottoMan by Scott Piel
one of the first to actually make wheels on the fly from
scratch. On an old computer you could actually watch the
percentage of coverage grow as combinations were tested. What
caught my eye, was how at first the combinations covered a big
percentage of what was necessary to cover, at 80-90% coverage
a wheel had far fewer combination then the wheels I was using
from books and lotto software.

I mean, I was seeing 90% coverage of 4if6in18n in only 24
combinations when 42 are required for 100%. Unfortunately the
program could not be stopped at that ideal point and continued
the build by throwing random combinations at the problem which
would result in a bloated wheel of about 60 combinations.

Still I realized even back then, 90% coverage at 2/3rds the
cost to play was the direction I wanted to go.

[side note] Yes, anytime you play fewer tickets your overall
odds of winning are lower when computed by the simple process
of dividing your number of tickets into the total number of
combinations. I personally believe you are best off buying
the most efficient coverage your budget allows to get the most
bang for your buck.

Remember the 4if5in9n2c wheel above, well here it is at the
front of a 4if6in12n6c wheel. . .

01-02-03-04-05-06 04-05-06-07-08-09 01-02-03-04-05-06

01-04-09-10-11-12 02-05-06-10-11-12 03-07-08-10-11-12

The larger wheel has been front loaded with a smaller tighter
wheel at no additional cost (abet possible a fraction of a few
points less efficient in some prize tiers) yet with much
greater potential for those who rank their numbers from most
likely to least and put them on the wheel in that order.

In the same sense, I found within the area of savings by
playing wheels of 80-90% coverage rather then the bloated 100%
wheels, there was room to add a combination here and there to
turn clusters of combinations into stand alone quality wheels
within the larger wheel.

Now sure, you might say any collection of combinations you
find within a wheel will test out to percentages of coverage
and be called an open-cover wheel, just as above I showed you
how any two or three tickets form a 3if wheel. The difference
is the quality and efficiency of coverage of the wheels within
wheels. Just as I found you can put the 4if5in9n3c wheel into
the 4if6in12n6c wheel, you can put two of those 4if6in12n6c
wheels into a 3if6in24n wheel and still achieve 95% of
3if6in24numbers coverage in only 15 combinations!

Many wheels these days are made by putting a 3if3 wheel next
to a 3if4 wheel to make an overall 3if6 cover because if all
six winning numbers fall among those being played, at least 3
must fall onto the 3if3 or if not then 4 must fall onto the 3if4
half of the wheel. This is wonderful strategy if you want to
win a 3# prize. If you want to do better, then all the
numbers must fall onto one side or the other. Even though it
is always slim odds to find all the winning numbers on a small
wheel, you have a better chance of it happening when they are
of equal size and strength, rather then a small 3if3 standing
alone from a 3if4 with no numbers in common to both sides.

Despite the obvious value of open cover wheeling (playing a
high percentage of coverage by eliminating some redundancy at
a reduced cost to play) some experts insist even the smallest
hole in a cover is a sure bet to lose the prize. I always
have to wonder why they play if they are that unlucky. On the
other hand, it is also possible to make a wheel that operates
on sort of an either/or principle. Where you have say a 5%
chance of a 5# win or an 85% chance of winning a 4# prize if
all six winning numbers are among those being played and if
the 10% chance of a loss kicks in you win 10 or more 3# prizes
as a consolation instead, all for a 3rd less then playing a
100% 4 if wheel. Not to mention all the times you will get a
4# and some 3# wins.

Because of the time it takes to educate people, most lotto
products won't tell you the advanced options you have to get
the most efficient coverage for your playing dollar. And yes,
the most likely return on a 3if wheel with or without multiple
wheels within wheels is some 3# tickets. And yes, in both
cases it is possible to get lucky and do better, but in the
case of wheels within wheels you put targets of known quality
in there on purpose. In the case of front loading, your
skills pay off when proven correct, rather then diluted across
a balanced wheel. You have to play in the way that's best for
you, provided you are aware you have choices.


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Post by alchemist on Mon Aug 29, 2011 3:22 pm

Lottery Wheeling

I guess you have heard of Lottery Wheeling or Lottery Wheel that gurantee winnings. So what is Lottery Wheel? Is there a catch?

Lottery Wheel is a group of combinations (games) that mathematically guarantees that the very least you will have one winning ticket provided that the result is a sub-set of the numbers you selected. Normally Lottery Wheel can be divided into Full or Abbreviated Wheel.

A Full Wheel always gurantee you winnings where as for an Abbreviated Wheel's winnings is guranteed by the selection done by the player. Both of these wheels can be further filtered to reduced the combinations required for guranteed winnings.

You can apply filters to reduce the number of combinations (games) in full or abbreviated wheels by implementing filters like remove combinations with all odd numbers, to include your favorite number in every combination, etc...

Lottery Wheeling have a mathematical formula based on Covering theory, and Covering Design theorem:

Covering Design C(v,k,t,m,l,=b) is a pair (V,B), where V is a set of v elements (called points) and B is a collection of b k-subsets of V (called blocks), such that every m-subset of V intersects at least l members of B in at least t points. It is required that v >= k >= t and m >= t. The case m > k is also a valid case. B can be a multiset.

When applied to lottery:
v = total numbers in the design (amount of numbers you play)
k = amount of numbers drawn
t = min match t (t of m)
m = min match of m (t of m)
l = lambda (min l times t of m) (it is always 1and usually omitted)
b = number of blocks (number of games)

For example, C(44,6,3,5,154) describes wheel with 44 numbers designed for "pick 6" lottery that guarantees 3 matches if 5 officially drawn balls are within the group of 44 numbers you have played. Finally, the wheel size is 154 games.


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Post by Admin on Tue Aug 30, 2011 8:01 am

thank you for sharing bro


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